--
module("UI.Windows.ActivityShouChongWin", package.seeall)

local UIUtility = require("UI.Utility")
local UIWindow = require("UI.UIWindow").UIWindow
local UIWinMgr = require("UI.UIWinMgr").UIWinMgr
local GameObject = UnityEngine.GameObject
local json = require("cjson")
ActivityShouChongWin = UIWindow:new()

ActivityShouChongWin.name = "ActivityShouChongWin"


function ActivityShouChongWin:Init()
    local t = self.Container.transform
    -----验证码
    ---
    self.close_btn = UIUtility.GetChildTransform("close_btn", t, true)

    self:BindEvents()
 
end

function ActivityShouChongWin:OnShow()

end

function ActivityShouChongWin:OnClose()

end

function ActivityShouChongWin:BindEvents()
    UIHelper.BindUIEvnet("Click", function()
        self:Close()
    end, self.close_btn.gameObject)
end
